Abilities

Ability What to expect
Pillow Toss A damaging pillow knocks enemies back. Hits reduce the cooldowns of your other abilities.
Tag Along Attach to an ally. Both receive healing based on their missing health, followed by regeneration. You can hop to each ally once to apply the heal; ultimate stuns knock you off. Self-cast items target the attached ally.
Lil Helpers Helpers gather boxes and Sinner’s Sacrifices, or follow allies and troopers. Following a hero grants a brief burst of spirit resistance and fading movement speed. Following a trooper grants healing, damage and resistance, and lets Rem tag along. Lil Helpers can also be cast during Tag Along. With no hero nearby, souls from supported trooper kills are divided across the team.
Naptime A gaze passes through walls and floors, slows enemies, restricts their movement, then puts them to sleep after the channel. They take damage when they wake.

Lane and fight plan

Start beside an ally who can use the healing and protection. Toss the pillow when the knockback creates room for them, then attach when missing-health healing is useful. In a fight, tell allies where you will channel Naptime so its delayed sleep can set up their next action. Send a Helper to an unattended trooper wave when that task will not compromise your ally support.

Failures to avoid

Tag Along is not a permanent safe state: an ultimate stun can detach you. Its burst heal cannot be repeatedly applied to the same ally by hopping back and forth during the same cast. Consider where self-cast items will go while attached.

Scope

Mechanics checked against client build 6745. The combat tips are based on those mechanics, rather than in-game testing.

References