Abilities

Ability What to expect
Screwjab Dagger A dagger deals spirit damage and slows. Further hits on the same target stack both effects.
Lethal Venom A delayed spirit damage trigger grows with missing health. It bypasses Petrify’s damage block.
Slither Improve slide distance, uphill sliding, and turning while sliding.
Petrifying Bola The explosion damages and slows the area. A direct hit instead adds damage and petrifies; petrified units cannot act and block damage.

Lane and fight plan

Choose a target you can keep landing daggers on, then apply venom while there is a useful damage window. Aim the bola directly when you need petrification; do not treat an area hit as the same result. Because ordinary damage is blocked during petrification, coordinate allied follow-up around its ending while venom is the documented exception. Slide between usable cover positions rather than extending past allied support.

Failures to avoid

Venom is delayed and its missing-health component depends on the target’s state at the relevant damage event. A poison-and-bola sequence may leave the target alive. Slither improves slides, but its description does not grant immunity to enemy control.

Scope

Mechanics checked against client build 6745. The combat tips are based on those mechanics, rather than in-game testing.

References