Abilities

Ability What to expect
Light Eater A frontal flare marks enemies. Celeste’s attacks on marked enemies add spirit damage and provide spirit lifesteal.
Dazzling Trick A protective prism surrounds you. If its barrier is destroyed, it silences nearby enemies and deals damage based on part of the barrier.
Radiant Daggers A delayed beam explodes in an area. Hero hits give Celeste stacking spirit damage amplification.
Shining Wonder An orb deals spirit damage, slows, reduces dash distance, and bounces to targets in range. It prefers enemy heroes and briefly waits for a target if none is available.

Lane and fight plan

In lane, aim the flare where you can follow it with attacks instead of marking enemies you cannot reach. Use the prism when you expect pressure; keep track of whether it actually breaks. Put the delayed beam across a constrained path or alongside allied control. During a fight, send the orb into a group within bounce range and use the slow to improve the next beam placement.

Failures to avoid

Dazzling Trick’s silence depends on barrier destruction, not simply casting the skill. Daggers has a delay, so a target can move before the explosion. The orb only searches briefly. If no target is in range during that search, the chain can end.

Scope

Mechanics checked against client build 6745. The combat tips are based on those mechanics, rather than in-game testing.

References