Abilities

Ability What to expect
Serrated Knives Repeated knife hits on the same enemy add bleed stacks and refresh their duration.
Slice and Dice Dash forward, damage enemies along the path, and apply a stackable spirit resistance reduction.
Bloodletting Take only some damage immediately and defer the remainder. Activating clears part of the deferred damage.
Killing Blow Leap to the first enemy hero, dealing damage or executing them below the threshold. Finishing with the ability permits a timed recast. Its passive builds rage as you damage enemies; full rage unlocks additional skill properties.

Lane and fight plan

Use knives to pressure an enemy you can repeatedly reach. Dash through a target when the path also gives you a usable position, then account for the damage still waiting in Bloodletting. After unlocking Killing Blow, build rage through useful pressure and watch the execute indicator before committing. Check for another hero between you and the intended victim.

Failures to avoid

Deferred damage is still damage; Bloodletting is not invulnerability and clears only a portion. Full-rage benefits require Killing Blow’s passive to be unlocked and rage to be full. A missed hero impact incurs an additional cooldown penalty. A successful finish provides a recast window rather than unlimited resets.

Scope

Mechanics checked against client build 6745. The combat tips are based on those mechanics, rather than in-game testing.

References